Alliance field manual · Staggered Bear Hunt

Bear Hunt Battle Plan

Rallies go out in three timed waves. Joiners send small marches, fill whatever rally is on top of the list, and lead with a lethality hero. Done right, everyone joins two to three times more rallies and the whole alliance scores higher.

Rule 1Join the rally at the top of the list, not the biggest player's rally.
Rule 2Never send more than the joiner cap. Small marches, more rallies.
Rule 3Your first-slot hero must be Amadeus, Chenko or Yeonwoo, or no hero.
Rally leaders

The three waves

Times count from the moment the bear opens. Leaders are listed strongest first. Wave 1 should sit closest to the pitfall so their troops come home in time to join wave 2.

Wave 10:00
  1. 01Jon
  2. 02Thor
  3. 03Queen
  4. 04Sparta
  5. 05Dragon

Launch the moment the bear opens. Inner ring around the pitfall.

Wave 20:45
  1. 06Roughride
  2. 07Holy
  3. 08Savage
  4. 09Rey

Launch 45 seconds in. Second ring.

Wave 31:15
  1. 10Kratos
  2. 11Overlord
  3. 12Jackie Chan
  4. 13Sam

Launch 1 minute 15 seconds in. Outer ring.

After the first round, each leader relaunches as soon as their rally comes home. The waves stay roughly in order without anyone watching the clock. Leaders may send a full march into their own rally.

Joiners

The joiner cap

Each joiner sends at most about 1/14 of the average leader's rally capacity. That lets 13 to 15 people fit into every rally and still fill it. Leadership posts the exact number before each hunt.

Max troops per joiner march90,000

Established alliances usually land around 80,000 to 100,000. Raise the cap as rally capacity grows.

Joiners

Which hero goes in your first slot

As a joiner you add only your troops and the first skill of your first-slot hero, your captain. A rally keeps just four joiner skills. Higher skill level wins, and ties go to whoever joined first. A level 5 skill that does nothing can push out a level 4 lethality skill.

Always send
AmadeusChenkoYeonwoo

+25% lethality each, and they stack. Spread them across different marches. Only your captain counts, so putting all three in one march wastes two.

Only with care
AmaneHildeMarlinZoeJaegerPetra

Amane (+25% attack) and Hilde add attack, which is weaker than lethality. Marlin, Zoe, Jaeger and Petra have chance-based skills that do not stack with copies. Use them only in a weaker leader's rally with spare room, where you will not push out a lethality hero.

Never captain

Every other hero, including Jabel. Their first skill is defense or growth, which does nothing against the bear. If your good heroes are already out, join with no hero at all.

Before and during the hunt

Checklists

Joiners

  • Remove the star from any bookmarked player. A starred rally always sits on top of the list and breaks the order.
  • Save formation presets: a lethality captain plus troops already sized to the joiner cap.
  • Up to about 90% archers in each march. The bear deals no damage to your troops.
  • Join the top open rally with your next free march, every time.
  • Bring scouting and gathering marches home before the hunt starts.
  • Stay on a second screen for the full 30 minutes. Rallies come round quickly.

Rally leaders

  • Launch only in your wave's window. Never early.
  • Lead with your strongest offensive heroes and move your best gear onto them.
  • Keep Chenko out of your own lineup if she is more useful as a joiner captain elsewhere.
  • Tap the rally flag icon to see which four joiner skills are active.
  • Kick anyone who joins with the wrong captain or over the cap, then say why in chat.
  • Only use attack buff items if they are already active from Castle Battle or Swordland.
  • Make sure trap enhancement is maxed before the bear opens.
Final minutes

Endgame clock

A rally takes 5 minutes to gather, plus the march to the bear. In the last stretch, everyone becomes a leader.

7:00 left
Leadership posts the warning: “Launch your own rallies now.”
7–5 left
Every member launches one rally of their own, even if they never lead. Your own rally does not use a march slot.
Any time
If you cannot reach the next reward tier, stop filling space. Join with one troop and a lethality captain to help others reach theirs.
Why it works

Smaller marches, more damage

Troop damage follows a square-root curve. Doubling your troops adds only about 40% more damage. Splitting the same army across two or three rallies earns more points than stacking it into one whale rally.

The plan also spreads points more evenly across the alliance, so more members earn forgehammers each hunt.